Nous sommes toujours en train de traduire le site pour cette langue, vous rencontrerez donc des traductions manquantes. Les articles et guides ne sont disponibles qu'en anglais pour le moment. Si vous souhaitez nous aider à traduire, veuillez rejoindre notre Discord.
The Elementalist New World Ice Gauntlet Build combines the Fire Staff and Ice Gauntlet to provide Top Tier AOE damage and good burst damage when played correctly. In this build guide, we will go through everything you need to know to pilot the Elementalist PVP build successfully.
Fireball is the key ability for Firestaff. You will use Fireball off cooldown to apply pressure to targets at range and reduce the cooldowns of the rest of your abilities. Flamethrower applies tons of damage pressure to melee targets and helps you kill people through healing.
Burnout is a great utility spell than can help you kite melee builds and dash out of danger. Also, Burnout can be used offensively, but it’s recommended to save burnout for defensive instances in most situations.
Ice Shower is the key ability of the Ice Gauntlet and one of the best CC abilities in New World. Learning how to land Ice Shower on targets is key to setting up kills for you and your group. Ice Storm provides good AOE damage that can be used as zone control or pressure targets.
Entombed is the final active ability in the Ice Gauntlet Mastery tree. It is a Utility spell that can help you survive the pressure and minimize damage taken if used correctly.
The attribute split for the Elementalist build is 300 INT, 200 CON
This split allows for some extra HP and survivability while maintaining a high amount of damage. If you feel comfortable using your dodge, Ice Gauntlet abilities, and Burnout for survivability, you can change the split to 350 INT and 150 CON. It is not recommended to go lower than 150 Consitution in PVP, as you will lose the bonus Crit resistance from the 150 CON perk.
In this Section of the Elementalist New World Ice Gauntlet Build, we will break down what equipment you will use. This includes armor and weapon perks and equip weight
For this build, we will be in the light equip-weight category. In this equip weight category, you’ll gain access to elite mobility and 20% more damage. For example, the best way to obtain this equip load is with the following armor setups:
1.) MED CHEST, LIGHT HEAD, PANTS, GLOVES, BOOTS
2.) LIGHT CHEST, MEDIUM PANTS, (2 LIGHT, 1 MED) HEAD, GLOVES, and BOOTS
All of the Armor you will want for this build will be custom-made through crafting or bought from the Auction house. Below is the ideal perk spread you will want across all of your armor pieces. They are listed in order of importance from top to bottom. Start with armor with 2 perks on it and work your way up to three!
As with most builds in New World, a crafted weapon will be your BIS for this build. The perks are listed in order of importance from Left to Right. Two perk gear is very affordable atm so you should be able to get ahold of weapons with the purple perks listed.
Fire Staff – Empowering Fireball, Flame Attunement, Vicious
Until you are able to obtain one, Firevine Battlestaff from Garden of Genesis is a very good replacement
Ice Gauntlet – Keen, Vicious, Keenly Empowered
All of your jewelry will need to be custom-crafted. The perks for each piece are in order of importance from right to left so you can prioritize obtaining them
Amulet – Health, Shirking Empowerment, Refreshing
Ring – Keen Awareness, Hearty, Invigorating Punishment or Champions Ring from the PVP Reward Tack
Earring – Refreshing Toast, Healthy Toast, Refreshing
The Meta and your resistance division will determine what gems you use in your armor. Runeglass of Frozen Malachites or Runeglass of Frozen Diamonds is the recommended gems to balance your armor as these provide the most amount of resistance possible.
In your weapons, you’ll want to use the following gems
The recommended Heartgem for this build is the Cunning Heartrune of Cannon Blast. This grants you extra burst and can deal massive amounts of AOE damage with Penetrating Blast. If you would like a more defensive Heartgem, you can go with Cunning Heartgem of Grasping Vines.
Consumables on this build are pretty Strait forward. You will want one of each type of Infused potion on your bar (Health, Mana, and Regen) and a Stack of Hearty Meals. When your Health pots are on cooldown, you should use an Infused Regeneration Potion and Hearty Meal together while kiting away to increase survivability and reduce time out of the fight.
You will use food to balance out your gear to your desired Attribute Thresholds. The cheapest food available with the appropriate stats is most likely:
Honing stones are a must, you can’t afford Powerful Honing Stones, make sure you use a lower-tiered option to squeeze out damage. Pop it before the activity as you only have a few spots on your Hotbar. Oakflesh Balm or GemStone Dust can be slotted to help provide increased survivability while under damage or in bad situations in place of Hearty Meals. Again, if needed, use a lowered-tier option.
In this section of the guide, we will break down the key strategies to using the Elementalist Build effectively. These include Dealing Damage and Kiting Enemies/Zone Control.
The most effective way to put out large amounts of damage is using your cooldowns frequently and effectively along with applying pressure with your light and heavy attacks at range. The Elementalists excels at AOE damage but has decent burst when you use your cooldown effectively. Make sure you are laying down your fireballs and Ice Storms in meaningful spots such as clumps of healers or opponent mages in large group fights. This pushes them off their location and stops them from “free-casting”. You do NOT want to just lay your AOE damage on points to stack useless damage onto tanks to farm stats.
When applying damage to a single melee target, you should be using the light attack of your fire staff as they close the gap, kiting them away with your dodge and applying burn stacks. As they close in, your primary effort should be to land an Ice shower on your target. From here you can cast Ice Storm and Fireball on the target and use Flamethrower to finish the target off. This sequence applies large amounts of pressure on a target in a short amount of time.
Use Burn Out offensively or light attack to finish off your targets. You can also use burnout to create space if needed and then start kiting with your dodge, hitting your targets with light attacks from your fire staff until dead.
The Key to Kiting Melee opponents is in the anticipation of your opponent’s movement and using the abilities of your Ice Gauntlet to CC your enemy. For Instance, Burnout will help you create distance between you and your target but due to its cast time, you must use it before they get too close.
Ice Shower can be used to root your enemy or create a barrier between you and your target to avoid damage and create space. You can use Ice Storm in the same manner, as an AOE to create a barrier between enemies or land it on them to slow them down. You can also use both of these barriers for Zone Control such as points in OPR or to flush enemies from behind the barrier in Arena.
The main mechanic of kiting is dodging. Using your dodge when available to create space between you and your opponent is necessary to keep them at distance. Remember, they are using their dodge to get to you, you must use yours to get away.
That’s it for our New World Fire Staff Build Guide, The Elementalist. Remember to put distance between you and your target, while helping your team with zone control and crowd control and you’ll have no trouble mastering this New World Mage Build.