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New World War is a 50v50 PVP mode that allows you to fight for control of territories in Aeternum. In this guide, we will cover how to gain influence, Declare War, and prepare for the Siege. Unlike Outpost Rush, you can participate in a siege at any level after you have joined a faction. Be aware that you may be joining a siege at level 15 and fighting against level 60 players.
Before you can wage war on another Faction’s Territory, you must first gain influence. In order to undermine a territory, you must first win the territory Influence Race.
Once a territory is undermined, it’s time to declare for war. Each Faction will compete for Influence in specific zones during scheduled times. If an attacking Faction earns enough Influence through PvP Missions, Influence Towers, and Forts before the race ends, they’ll receive bonus rewards, plus the opportunity to declare War. The company that receives the war declaration will be considered the Vanguard.
Once a Vanguard has been selected, the Governor of that company can select the roster for a 50 v 50 War. This Roster can include anyone from the company’s faction or the faction that does not own the territory. For example, if the Syndicate has declared War on a Marauder Territory, they can enlist help from members of the Covenant.
The Vanguard Company must have at least 25 members on the attacking roster.
The Company Defending the Territory must Roster at least 40 members from their company alone.
Wars will take place in specific windows of time that are set by the defending Company. Being able to set the time the War takes place helps for better coordination of the participants. This improves the chance that a majority of the members involved in the company can participate in the war.
If you have been selected to fight, you will get an invite to the war 15 minutes before the War. When the time comes for battle, you’ll be teleported from where you are on Aeternum, straight to the battlefield.
Once the Siege starts, the overall objective is for the attack to breach the walls of the Fort and capture it’s claim. The defending army defends the fort from being captured by the attackers which would take over ownership of the whole Territory for their Faction if they were successful.
Before any Fort Gates can be damaged and breached, the attackers must first capture three Rally Points in front of the Fort. Once captured, they cannot be retaken by the defenders and the front line is pushed ever closer. Rally Points can be used by the team as respawn points or to access the Armory. After the army is pushed into fort, the defenders can choose a spawn point inside the fort.
There is a scoreboard available during the Siege that will give players an overview of their performance. The Scoreboard can be accessed by pressing the default key of “N”
It’s important to note that players now have a limit of 1 defensive War and 1 attacking War per world (resets daily at 5AM server time). These limits will apply to both even if you have two different characters in the same world.
As an attacker, you can spend your Battle Tokens at the War Camp’s Armory to acquire Siege Platforms. You gain Battle Tokens by contributing to the battle.
The defending Fort will be able to build Siege Weapons along its walls to help fend off the attack. Defensive Siege Weapons will be dictated by how they have been upgraded through the Territory Progression system prior to the War.
There are multiple entries to the Fort which defenders will need to divide their attention and Siege Weapons between. Defenders also have Siege Supplies that are auto-generated during War by Siege Supply Generators. These resources can be used to repair structures, including Gates, Armories, Siege Supply Generators, and Siege Weapons.
There will be armory available to both the Attackers and Defenders during the Siege. Players will earn battle tokens for their performance during the siege. These tokens can be used to obtain siege weapon ammo, potions, and the following traps from the armory
Once the siege has ended, you will be able to view the post-match screen. This includes a more in-depth stats page about the siege. Players on both sides of the conflict are then teleported back to a Settlement. If the defenders successfully defend then they will maintain control over the territory. If the attackers are victorious, then a New Settlement government is formed. The Company that was selected as the Vanguard would then be the governing company of the territory.
Along with the siege comes some nice territory control incentives.
That does it for our New World War guide. For more on strategy and War builds, check out our New World Builds!