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New World has a diverse selection of consumables to offer to its players, complimenting its in-depth crafting system. In this guide, we will showcase the types of consumables and their use in New World.
In New World, food is one way to obtain health and mana. Food can also provide a boost to your primary stat of choice. In addition, there are also trade skill foods that give you a boost to gathering and crafting. In New World, Food can be looted or crafted by the cooking profession. For an in-depth look at food and the cooking profession, you can check out our complete cooking guide.
Recovery food grants health and mana recovery in New World. You can craft these at any tier kitchen or Camp. You can also consume recovery food to gain X amount of health or mana over X seconds. The recovery stops if you take damage. Recovery food effects can not be stacked. There are 2 different types of Recovery Foods in New World:
Health Recovery:
Mana Recovery:
Attribute food is a type of food used to give the player additional attributes. For Instance, if a player is using Great Axe, they might want to use Roasted Gnufish to boost their damage. For example, here are all the tier 5 attribute foods in New World:
Trade Skill foods are used to enhance both crafting and gathering in New world. They can be crafted at a Kitchen of the appropriate Tier. There’s trade skill food for both the crafting and gathering professions. There is no trade skill food for Cooking or Fishing. There are no Trade skill foods are not available for any of the refining professions.
When crafting food is consumed, your minimum and maximum gear score while crafting will increase. For example, consuming a Savory Vegetable Medley will increase your minimum and maximum gear score of weapons crafted by 15. The effects of the food will last 40 minutes. Therefore, these trade skill foods will be essential to end game crafting to craft maximum gear score items. Tier V Trade Skill food consists of the following:
The other variant of trade skill food consists of gathering foods. Gathering foods increase your luck for that specific gathering skill by a specified amount. This amount and time of the buff is based on the tier of food consumed.
Therefore, Gathering foods are incredibly important in order to obtain rare resources that would otherwise be incredibly difficult, and sometimes impossible to obtain without the use of additional luck. The gathering foods consist of the following (These are the tier V variants – to see all the tier variants available you can check our database):
Food | Skill | Luck Increase | Cooking Level |
---|---|---|---|
Spicy Steak Pie | Harvesting | 2,000 | 157 |
Biscuits and Gravy | Harvesting | 2,500 | 235 |
Salted Poultry with Cabbage | Logging | 2,000 | 159 |
Bear Flank and Cabbage | Logging | 2,500 | 235 |
Salted Roasted Vegetables | Mining | 2,000 | 156 |
Crispy Chicken and Potatoes | Mining | 2,500 | 235 |
Savory Fish Cake | Skinning | 2,000 | 158 |
Grilled Tenderloin and Vegetables | Skinning | 2,500 | 235 |
New World has a massive variety of potions. These include classic varieties such as health, mana, and regeneration potions. There are also tinctures that will remove the blight and corruption afflictions. Also included in this group of consumables, are weapon coatings. Weapon coatings can give you an offensive boost to a specific enemy type. There are also absorption and ward potions that will increase your damage absorption against certain types of mobs and elements.
Potions require an Arcana station or camp of the appropriate tier. For an in-depth look at potions and how to craft them, you can check out our complete Arcana guide.
Health Potions – Use to instantly restore a portion of your health. The higher the tier the more health you gain on use. Using a health potion triggers a 30 second cooldown before you can consume another health potion.
Mana Potions – Use to instantly restore a portion of your mana. The higher the tier the more mana you gain on use. Using a mana potion triggers a 15-second cooldown before you can consume another mana potion.
Regeneration Potions – Use to restore both health and mana. These restore X% of health every 1 second and X% of mana per 1 second for 10 seconds. Using this potion triggers a 30-second cooldown before you can use another regeneration potion. You can use a health or mana potion after consuming a regeneration potion.
Regeneration Serum – Restores 400 health +1% of your max health, 5 Stamina and 2 Mana per second for 20 seconds.
Focus Potions – Use to restore a % of mana every 1 second for 60 seconds. The amount regenerated ranges based on the tier of the potion.
Encumbrance Potions – Use to increase your encumbrance limit by a specified amount for a short duration. You can not stack these potions.
Weapon Coatings range from tier II to Tier V. There is a coating for each enemy type in the game which includes, beasts, lost, corrupted, ancients, and angry earth. They can then be applied to your currently drawn weapon to gain a % damage boost against whichever enemy type you crafted the coating for. The coating will last for a specified duration or will be removed upon equipping your weapon, whichever comes first. You can only apply one coating to one weapon at a time. Therefore, you will need to choose wisely based on the enemies you’ll be facing. In conclusion, here are the tiers of weapon coatings available in New World:
Tinctures will remove certain afflictions and give you resistance to that affliction for a specified duration. They can be crafted at both a camp and an arcana station of the appropriate tiers. There are two different types of tinctures, Blight Tinctures, and Corruption Tinctures.
Consuming a blight tincture will fully remove the blight affliction and you will gain resistance to the blight affliction for 5 minutes.
Consuming a corruption tincture will fully remove the corruption affliction and you will gain resistance to the corruption affliction for 5 minutes.
Acid Tinctures are used in the Brimstone Sands zone. These will help you navigate the sulfur pools and loot the chests in the area.
Tinctures can not be stacked. If you consume a blight potion and then immediately consume a corruption potion you will still remove the blight affliction, but the blight resistance will be overridden by the corruption resistance.
Next, Ward potions are potions that when consumed will grant you increased damage absorption against one of the 6 enemy types: Ancients, Angry Earth, Beast, Corrupted, Lost, and Human. They are only available from tier III to tier V, and these potions have a 3-second shared cooldown. You will receive your increased damage absorption for a specified duration after receiving damage from that enemy type a certain amount of times.
These can be very useful when running expeditions and mutations or farming a certain enemy type in the open world.
Likewise, Absorption potions are potions that when consumed will grant you increased damage absorption against one of the 5 elemental types: Arcane, Fire, Lightning, Nature, and Void. They are only available from tier III to tier V. You will receive increased absorption by a specified percentage for a specified duration. These potions can not stack. Only one can be active at a time. These potions have a 100-second shared cooldown.
Proficiency boosters are crafted at a workshop of the appropriate tier. They are available from Tier II up to Tier V. In short, consuming a proficiency booster will increase the number of resources gathered by X% for X minutes. The proficiency boosters available are as follows:
There’s a specific type of potion available for the Elysian Wilds zone (requires Rise of the Angry Earth expansion). These potions will give you additional bonuses while in spore clouds within the zone.
Next, are Honing Stones. These are crafted by the weaponsmithing profession at the forge. In short, Honing Stones are used to increase a player’s overall weapon damage. Upon use, you will receive a % of weapon damage increase for a specified period of time depending on the tier of honing stone used.
Incense are crafted by the furnishing profession at a workshop and increases a player’s resistance to all afflictions by a set amount for a specified duration of time depending on the tier of incense used.
Gemstone dust is crafted at the outfitter’s station using the Jewelcrafting profession. This consumable increases a player’s elemental damage absorption. The amount of absorption/ number of times the damage is received is based on the tier of gemstone dust used. For Example, here’s a list of each version of Gemstone Dust below:
Oakflesh Balm is crafted at the outfitter’s station using the armoring profession. These potions increase the absorption of physical damage by a specified %. They last for 20 seconds or until the damage is received a specified amount of times, whichever comes first. For example, here is a list of each of the Oakflesh Tiers:
Dyes are used to dye clothing or armor. These are crafted using the cooking profession at a kitchen. Dyes can not be crafted using cooking at a camp. In order to craft a dye, you must have water and the appropriate pigment. You can see a list of all available dyes and their recipes by viewing our database.
In New World, Repair kits are crafted items that can fully repair any piece of equipment of the appropriate tier. These items can be crafted by the engineering profession, the armoring profession, and the forge and the weaponsmithing profession. No matter which profession you choose to craft the repair kits with, they all follow the same crafting pattern. You must have repair parts and any craft mod to craft the repair kit.
Standard Repair Kit – Requires 40 repair prats and 1 craft mod; will repair Tier II items
Advanced Repair Kit – Requires 100 repair parts and 2 craft mods; will repair any Tier III item
Expert Repair Kit – Requires 150 repair parts and 3 craft mods; will repair any Tier IV item
Master Repair Kit – Requires 300 repair parts and 3 craft mods; will repair any Tier V item.
Ammunition in New World consists of both arrows and cartridges. These consumables are crafted by the engineering profession at a workshop of the appropriate tier. Both arrows and cartridges follow the same progression. There are 5 tiers of each type of ammunition; Infinite, Iron, Steel, Starmetal, and Orichalcum. The higher tier the ammunition, the higher the damage modifier for that type of ammunition.
That does it for our New World Consumables guide! In conclusion, there are tons of consumables in New World. Don’t forget to utilize all the different types of consumables in any activity you do in New World.